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Player Information
Name: Tex
Pronoun: Him
E-mail: texside-at-google's e-mail service-dot-com
Other Contact: I'm a mod, man.

Character Information
Name: Tyrus Haverford
House: House Patisse
Birthplace: New York City, New York, USA
Birthdate: November 11, 1977
Age: 18
Gender: Male

Physical Details
Hair Color: Blonde
Eye Color: Brown
Height: 5'11"
Body Type: Ty is slightly on the lean side, but he works out and maintains a pretty good exercise regimen. He isn't a football player, much less a body builder, but he doesn't look like a ninety pound weakling either.
Appearance Notes: He has a nasty, jagged scar over his left shoulder that is visible when his shirt is off. Otherwise, Ty looks pretty average, if averagely handsome. He usually wears decent upper class American clothing: blazers, polo shirts and slacks, button-up shirts, and the occasional suit and tie when the situation calls for it.
PB: Akihiko Kanbara, from Beyond the Boundary.

Life Details
Background: Tyrus was born to Antoine Haverford, a second generation French immigrant to New York City, and a member of House Patisse. He never met his grandparents. They were part of the French Resistance, who died during the Second World War; it was said that Almagoras and Schellenberg mages had been part of the team who killed them.

His mother was Sofia Almagoras, part of a political alliance created during the Cold War to bond the anti-Communist Houses together. His mother specialized in invoking and often communed with nearby spirits, while his father worked at one of New York's finest French restaurants. Tyrus showed little talent in his father's skills at a very young age; he couldn't do any basic imbuing and showed little predilection to cooking, which proved a disappointment to his father.

He did, however, take after his mother. By age three, Tyrus was able to see the spirits she summoned and conversed with. She spoke to many of the spirits in New York City, and she helped to seal away and ward off some of the worst. The spiritual company that Sofia Almagoras kept was questionable at best, and Tyrus encountered some of these. One, in particular, he formed a bond with: a thing known as a shadestealer, which bound itself to victims' shadows and hunted prey through them, which called itself Galzun.

It became the boy's friend at age three, whispering of the fun they would both have when it ate Tyrus's family. His mother was appropriately horrified.

She taught Tyrus the basics of Invoking, to have a prayer of controlling Galzun before he caused great harm. Tyrus bound Galzun into his own shadow with his mother's help, creating a constant companion; the creature seemed to mind little, because this let it see the human world freely. Antoine Haverford, however, was horrified. Tyrus heard the argument through closed doors; his father raged about how his son was a "monster-born halfbreed" already, who was now saddled with a demon, and that Patisse was a civilized house. They would scarcely accept such a thing. His mother sobbed and apologized, but it did not end the tirade.

That disappointment stuck with Tyrus. After that, he grew withdrawn from his mother. He was far too young to understand the specifics, but he knew one thing: he was a Patisse, not an Almagoras, and nothing could change that. He tried to please his father, but accomplished little; the man mostly ignored his son.

He did bring him to a trip to France in 1982. Ty was five; he was supposed to attend a large banquet and meet important members of both of his parents' families. Instead, that night, his father left him in the room alone. He banged on the door to get out; an uncle finally came and told him the truth, in simple terms that even a five year-old would understand. Every member of House Almagoras had to die, and every true Patisse had to carry the sentence out. Tyrus nodded and understood, and he stayed.

Until his mother came to find him. She was panicking already, and carted him off, darting down the hall. She told him they would find Almagoras himself, and find safety, and that Tyrus was an Almagoras. He started saying, then shouting, that he was really a Patisse, that he wasn't a monster, and his mother slapped him across the face.

Then Galzun asked, "Can we have fun now?"

Tyrus told him yes. Dark, inky claws shot from his shadow and tore through his mother. She hit the ground in front of him. His father found Ty like that, blood pooled around his feet, while he watched, and took the boy home. They agreed, a couple of days later, to say that Tyrus's father killed her when she tried to kidnap him.

In the time after that, Tyrus was initially cold and distant. It took a couple of years before he began to open up, but then he began cultivating a new personality; instead of the scared boy he was, he acted outgoing, cheerful, and just slightly sarcastic -- the type of person who could put himself into the center of a conversation, make a joke, and not seem like a vicious murderer.

Of course, Galzun was happy to remind him that he was just that.

He also threw himself into his studies. His father remained distant to him, and the words "monster-born halfbreed" stuck into his mind. He resolved to show that he was a true Patisse, and did it by trying to be excellent. He developed a skill with mending and medicine -- born, he told himself, out of a desire to excel, and not memories of watching his mother bleed out and wondering how it worked -- and decided to be a medical doctor.

When he was accepted into Paracelsus, he knew it would happen. He was that good, because he had to be that good. He has done well in his classes, but has encountered a rather tricky problem: in the private schools in New York City, he was the best of the Patisse mages there. Here, he is merely above average. He's grown slightly more sarcastic, periodically bitter, and has played the student politics game better.

He ran for treasurer last year; he enters his third year at Paracelsus as the treasurer for the student council, and has his eye on the elections for student council president for his fourth year.

House Politics: Tyrus is extremely loyal to House Patisse. This is born almost entirely of guilt about the murder of his mother. He tells himself it must have been worth it; that Patisse and Castillo must have been right. He will brook no argument otherwise. Because of that, though, he tries to avoid political discussions. They get too heated, too real, too fast. He manages very casual friendships across the board.

Personality: Tyrus is defined by guilt for the murder of his mother. He was too young to understand what he was doing at the time, but as he grew older, he realized exactly what he did. He has no coping mechanism or way to face this, and so he has never really faced it. Instead, he has built his life up around the single, unassailable fabrication that he did what was necessary.

Part of this means keeping his distance from people, so they never have to find out too much about who he really is. Rather than secluding himself, he acts charming and friendly, but a little sarcastic. He manages to simultaneously be the guy who anyone can talk to a little bit, yet also make the joke that goes just far enough to drive people away. He has numerous friends, but almost no close ones.

This insincerity, though, works against him. Sometimes, Tyrus wants to be close to someone; his only real company is a shadestealer spirit who is mostly interested in feeling the emotions of humans as they die. He lets on too much about himself to people, and then tries to dump them; he has a suspiciously long list of people who he fell out with, who he wrote off, and who won't speak with him anymore.

He can open up to people and make a meaningful connection, but he hates himself for it later; he tries to "correct" it, and leaves people hurt in the process.

The other part of his defense mechanism about his guilt is to act exceeding competent and confident. He likes to pretend nothing can faze him and that he has seen it all. He acted like an older student at Paracelsus in his first year, and the act has only increased. Nevermind when his abilities don't match his mouth; he figures if he talks enough, no one will notice.

This includes a firm, unwavering loyalty to House Patisse. He can't consider the idea that the destruction of House Almagoras was unjust, because that means he did the wrong thing when he killed his mother. He doesn't wave that loyalty like a banner; it is a simple fact, and he expects others to ultimately prioritize loyalty to their House before anything else.

When confronted with the truth about his guilt, Tyrus shuts down. He sometimes grows despondent and distant, pulling in on himself; this is especially true if he causes it in himself, or if Galzun's taunting grows to be too much. If others push him, though, his temper comes out. Tyrus's temper is a frightening thing to behold; he is often slow to anger, but if pushed too far, it comes at once. He has a cold, but violent anger; he may not scream and rage, but he is likely to lash out verbally or even physically, with the intent to harm.

He doesn't like to admit that part of him exists, so he doesn't. He can be a nice, warm person, and doesn't mind being supportive of others' problems -- and can be genuinely loyal (if never as loyal to his own House). He never wants that street to be two ways, though. When he lets that happen, he sabotages his own relationship.

Flaws: Tyrus is deceptive. He lies about what he really thinks and feels to himself and others. This extends into more minor arenas than guilt; if someone pisses him off, he may well lie about it until they do so to the point he wants to write them off. He will also tell lies to make others think better of them. He may feel guilty about it, but he won't stop doing so.

He is also dismissive of others. Ty doesn't want to get close to people, and while he does that anyways sometimes, he can turn off any sense of propriety and just say mean, hurtful things to drive them away. Similarly, he will push jokes and insults about people too far, to keep them from getting too close.

Ty has a bad problem with anger. Even when he is angry, he doesn't let it out very constructively. Instead of rage, scream, and have a breakdown that admits what is wrong, he will become cold and cruel. He will insult people, say things he doesn't mean, and find the most hurtful thing he can say, even if it is a lie. He will also, if the situation is violent already or he is exceptionally enraged (for example, outright accusing him of murdering his mother), attack people physically.

Magic and Skill Details
Magic and Skills: Tyrus's first skill is Invoking. He is actually naturally talented at Invoking, something inherited from his mother. He mostly uses this to converse with spirits and occasionally summon and command small, largely harmless ones that will deliver messages, move objects, and the like. Most people think that Tyrus is not a terribly talented Invoker, and that Mending is his real skill.

This is because Tyrus hides the spirit that most of his Invoking goes towards controlling. Galzun is a spirit called a shadestealer. Their kind latch onto the shadows of unsuspecting humans and live within them; they cannot harm their host directly, but can draw upon their hosts to attack and kill others. This typically wastes away the mind and body of their victims, but with Invoking, Tyrus can keep Galzun fed and under control. Galzun enjoys emotions like fear, anger, pain, and sorrow, and senses them; these sensations sustain the shadestealer.

Galzun typically appears as Tyrus's shadow; it is slightly darker than other shadows. However, with a few spells, Galzun can move some on its own, and open stark white eyes. This requires spells to release some controls on Galzun, letting it have more movement, and direct it to do certain things. It can grow in size considerably, become solid, and develop plated ridges and wickedly sharp claws that make it a dangerous, fast, quasi-humanoid shadow demon.

Tyrus's second skill is Mending. He is a reasonably talented mender, and knows spells that can knit wounds back together and cure illnesses. He is very good at curing diseases and managing pain, able to dull a patient's nerves so they won't feel a bone being set. Tyrus has also dabbled in creating status conditions, essentially; he has learned to make opponents sick, poisoned, and paralyzed. He has also learned to cause direct shocks of nerve pain to people with a spell.

His third skill is medical knowledge. Tyrus is training to be a doctor, and plans to enter medical school after his schooling at Paracelsus Academy. He knows how to set bones, how to diagnose diseases, and could assist with a surgery without much trouble. He is very familiar with anatomy and physiology, and he can stitch up wounds and perform mundane medical science without much trouble.

He can, incidentally, not cook very well at all. His father remains very disappointed.

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Tyrus Haverford

May 2014

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